Metroidvania night of revenge english10/13/2023 I was never able to get the balance right, and after months of work just decided to scrap it. I really wanted that open-world exploration, but mixed with the simpler progression systems of Zelda. ![]() ![]() Later in the year, I began working on the original version of Chasm, which was to be a mash-up of Zelda and Terraria. A year ago, I had a simple idea for how to create Metroid-style maps procedurally. We’re designing it to be a replayable experience, which was what sparked the whole idea to begin with. ![]() YES NO IGN: What can you tell me about the game at the general level - namely, its design, the ambition behind it, and your influences? James Petruzzi: Chasm is a 2D action-RPG platformer, with inspirations from games like Castlevania, Metroid, Zelda, Diablo, etc.
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